Rebuilding Springfield

I’ve been playing The Simpsons: Tapped Out for a while. It throws a lot of buildings and characters at its players, and I’ve grown tired of trying to cram them in.

I went through and “stored” many of the buildings in town. I left in place a couple of areas that I liked:

  • The park complex: Krustyland, Itchy & Scratchy Land and a nearby zoo
  • The sportsplex
  • The Vegas strip
  • Religion Island: Churches, a Buddhist temple, etc.
  • Prison Island, not including the minimum-security jail by the beach
  • The boardwalk

Everything else is being remade, and I’ve started with transportation. My roads and monorail lines took a lot of awkward turns, and I’m straightening things out a bit.

I’ve staked out a couple of new areas — the rural area and the North Pole/Canada, which has some but nowhere near all of the Christmas properties.

Here’s what I had …

And here’s where the rebuild stands …

Sept. 24 update:

  • Springfield Heights is full of houses and a couple of essential conveniences (Kwik-E-Mart, etc.)
  • Springfield Park faces an exclusive neighborhood, a bit like Central Park or some parks in Chicago. The country club is just southwest of it, and then a few vineyards are nicely placed between that and the shore. The amphitheater is tucked away next to the mountains and the shore.
  • The Governmental Plaza (northeast of Springfield Park) exists but needs some work.
  • The Vegas Strip remains intact with some minor tweaks.
  • The Technology Park and North Pole/Canada (following northeast) are more or less complete.
  • Religion Island and Prison Island remain in place southeast of the Governmental Plaza. Follow the river to the sea, and you get a strip of restaurants and eventually the old mill, with another historic building next to it.
  • The Sportsplex (concrete area southeast of Prison Island) hasn’t changed.
  • The Shopplex is adjacent to the Sportsplex, anchored by Springfield Mall. This area needs work.
  • Between the Sportsplex/Shopplex and the shore, I have a couple of strips of businesses and restaurants. The last strip before the boardwalk is a dumping ground for now — I’m placing things I want to see before I move them to a permanent home.
  • The theme parks — Itchy & Scratchy Land, Krustyland, Efcot’s World Showcase and the zoo — take up most of the southeast-northeast diagonal. Northeast of that is Shelbyville.
  • Next to Shelbyville and the zoo, I have a hodgepodge of entertainment (drive-in, demolition derby) and schools for people who’ve messed up (Rommelwood). This needs work.
  • Capital City is northeast of the DURE block.
  • The dirt area is farmland, which will eventually have many more wheat and corn fields, with Kamp Krusty all the way north. The airport is south of that. The schools are sitting awkwardly next to the airport and Efcot — I’ll move that to the strips between Krustyland and the country club.
  • Finally, Medieval Land is still a happy anachronism between the Technology Park and farmland.

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